Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.
Remarques : L'attaque à distance de cette unité est magique et a toujours de fortes chances de toucher sa cible.
Évolue à partir de : | Icewind Drover |
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Évolue en : | |
Coût : | 55 |
PV : | 65 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 3 |
Alignement : | chaotique |
ID | EE Steppe Master |
Capacités : |
bâton contondant | 9 - 3 corps à corps | ||
frostbite froid | 8 - 5 à distance | magique |
Résistances : | |
---|---|
tranchant | -20% |
perforant | -10% |
contondant | -10% |
feu | -10% |
froid | 50% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 60% |
Forêt de champignons | 3 | 40% |
Gelé | 1 | 40% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 90% |
Marais | 3 | 30% |
Montagnes | 3 | 50% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 60% |